


It becomes this action of tapping R1 right as you are sprinting at full speed at a ledge, running across the beam, and coming out of the other side and returning to your bigger form all without losing momentum. You need to shift into your tinier version to navigate past these parts of the level, but you don’t want to stay little because you’re slower and more vulnerable. Knack can phase between his small and big version at any moment with the click of the R1 button, and it forces you to use this by putting skinny small-Knack-sized ledges in front of you. We went back-and-forth vying for the lead, and that’s when I noticed that its platforming was fluid. I liked that we turned it into a race instead of a collaborative experience, focusing on getting through the level as fast as we could. But I don’t think that’s the only reason we were having fun.

Games are always more fun with the co-op mode, so getting to sit down on a couch at Sony’s event was an ideal way to experience Knack 2. Jeffrey Grubb, GamesBeat PC gaming editor
